Organization Phase Guide
Use the Organization Phase to choose between immediate expansion and deliberate growth. Build legal squads first; then invade when the active army is ready, explore with idle leaders, or invest in a stronghold when that upgrade solves a clear bottleneck.
See the planning systems before your next turn
Noisy Pixel's May 2026 preview introduces squad and stronghold management alongside hex combat. It is pre-release context, not a current-build walkthrough or proof of an optimal training order.
Watch Noisy Pixel's preview on YouTube →Turn the video into a squad check
Added 9 Sep 2026. Use this worksheet with your current build rather than copying a creator's composition:
- Write down the leader's command limit and each chosen monster's cost. The official command-cost example imposes both a cost ceiling and a five-monster maximum.
- Choose one job for each monster: protection, reach, recovery, or a leader trait. These are planning labels, not a tier list.
- Compare keeping a monster on the field with using its leader trait. Follow the source-linked Support guide for the trade-off.
- If a menu, cost, or outcome differs from the preview, trust the current in-game display and record the version before changing your plan.
Pre-Attack Checklist
- Choose the leaders who will fight. A defeated leader forces that leader's whole squad to retreat, so do not treat the commander as a disposable unit.
- Build legal squads. Check the five-monster cap and the leader's command-cost capacity. See the squad composition guide.
- Give each squad a job. Mix attack, defense, recovery, or support roles rather than filling every slot with the same function.
- Check growth options. Official systems include Class Change, stronghold upgrades, hiring leaders and monsters, and equipment from the Traveling Merchant.
- Use idle leaders. Leaders who skip the coming battle can go on Explorations for resources, money, or experience.
- Only then select the target stronghold. The Attack Phase commits your plan; use the Organization Phase to prevent avoidable roster problems first.
What Each Organization Tool Solves
The official system and introduction pages describe these systems as existing. They describe almost none of the numbers behind them, which is why the third column matters as much as the second one.
| Tool | What the official text confirms | What it does not publish |
|---|---|---|
| Squad formation | Up to five monsters can be assigned to a leader, and command cost also constrains the squad. A published example shows a 200 command cost against a 75-cost monster, giving two monsters before the cost ceiling binds. | No leader-by-leader command costs, and no general rule for how much cost each unit type consumes. |
| Class Change | Leaders and monsters can grow into stronger forms once they meet a requirement. | The requirement itself — level, item, or event — is not stated in the official system text. |
| Stronghold upgrade | Materials can be spent to level up a stronghold you control, and the result is described as a unit benefit. | No upgrade costs, no per-level benefit table, and no suggested order. |
| Exploration | Leaders who are not deployed can be sent out and may return with resources, money, or experience. | No reward table, no duration, and no statement of whether results scale with the leader sent. |
| Hiring and contracts | New leaders and monsters are added at strongholds by paying funds. | No hiring pool, no price list, and no statement of whether availability rotates. |
| Traveling Merchant | Weapons and armor can be bought and sold when the merchant is available. | No stock list and no rotation schedule. |
Read the table as a map of where the evidence stops. Every row's second column is something you can check against the official pages linked at the bottom; every third column is something you can only settle in your own game.
Should You Train, Explore, Upgrade, or Invade?
There is no source-backed universal order. Use the decision that solves the next campaign constraint, and check the result shown by your current game version before spending a turn or resource.
| Invade now | Your active leaders have legal squads, the target is chosen, and delaying would not solve a known roster or resource problem. |
|---|---|
| Explore | A leader will not join the next battle and you value the officially described chance to return with resources, money, or experience. |
| Upgrade a stronghold | The upgrade's displayed unit or Exploration bonus addresses a current bottleneck and is worth the listed material cost. |
| Drill Training, if available | Treat it as a version-specific catch-up option to verify in your own game. Community discussion shows player demand, but the current official system page does not publish its scaling, thresholds, or an optimal schedule. |
If the Army Still Feels Weak
- Remove a costly monster if it prevents the rest of the squad from filling useful roles.
- Protect the leader instead of evaluating only raw monster strength; leader defeat retreats the squad.
- Use a non-combat turn for Exploration or stronghold investment rather than forcing an invasion with an unfinished roster.
- Read the Support guide before merging a useful battle unit into the leader.
What Is Not Yet Documented
What would let this page go deeper. Three observations, recorded with the game version, would replace most of the open questions above: the material cost and stated effect of one stronghold level, what a single Exploration actually returned and with which leader, and the exact text shown on one Class Change attempt. Anyone can verify those by playing; a guide cannot derive them from the official pages, and this page will stay at its current depth until that kind of record exists.
Related Reading
Squad Composition · Class Change · Support System · Hex Combat
Official Sources
- NIS America — Official systems overview
- Happinet — System
- Steam — BRIGANDINE ABYSS store page
- Happinet producer letter — command-cost example
Community question used only as a research lead
- Reddit — player notes about Drill Training; not used as an official formula or best-practice rule.