Hex Grid Combat Basics
Win the objective without exposing the unit that holds your squad together. The safest decision order is leader risk, reachable hexes, affinity and terrain, then skill value.
Evidence: official systemsApplies to: demo / full releaseChecked: 23 Aug 2026
Decision Order for Every Turn
- Check the objective. Official copy says victory can come from concentrating attacks on the enemy leader or defeating required units; do not waste turns clearing unrelated targets.
- Mark leader danger. If your leader falls, every monster in that squad retreats with them.
- Read reachable hexes. Movement restrictions, elevation, terrain, walls, towers, gates, and fences can change the real path.
- Check affinity before committing. Favorable relationships affect damage and hit chance. Equipment can also change a unit's attribute.
- Choose the skill for the position. Official systems include close-range, long-range, area attacks, recovery, support, and status effects.
- Keep the next turn survivable. Damage now is not worth a leader retreat or a formation that leaves support units exposed.
Confirmed Battlefield Factors
| Grid | Battles take place on hexagonal spaces. |
|---|---|
| Leader defeat | The leader's entire squad is forced to retreat. |
| Positioning | Movement, elevation, terrain, formation, and obstacles affect what a unit can do. |
| Skills | Attack, defense, recovery, support, long-range, area, and status effects are all present in official descriptions. |
| Attributes | Red, blue, green, white, black, and neutral are officially described; favorable affinity improves damage and hit chance. |
| Obstacles | Producer notes show destructible gates and fences in the demo, plus towers and walls that demand route planning. |
Recover from a Bad Position
- Stop advancing the leader and use the squad's remaining movement to rebuild a protective screen.
- Target a gate or fence only when opening the route creates more value than attacking a unit.
- Use recovery or support skills to preserve the formation instead of chasing one weakened enemy.
- If Support removed a monster from direct battle, confirm the leader's new benefit compensates for the missing unit. See the Support guide.
What We Do Not Claim
UnverifiedNo complete damage formula, terrain modifier table, obstacle HP list, hit-rate formula, or universal counter chart has been published in the cited official pages. The released game must be tested before those become data guides.
Related Reading
Organization Phase · Squad Composition · Support System · Demo FAQ