Army Building

Squad Composition and Command Cost

A squad must pass two checks at the same time: the leader can command no more than five monsters, and the monsters' combined command cost cannot exceed that leader's capacity.

Evidence: official exampleApplies to: demo / full releaseChecked: 23 Aug 2026

The Two-Limit Rule

Limit 1: monster countA leader may command up to five monsters.
Limit 2: command costThe total cost of those monsters must stay within the leader's capacity.
Official exampleCapacity 200 ÷ Dragon cost 75 permits two Dragons (150). Three would cost 225 and exceed capacity.
Important boundaryThe 200 and 75 values are one official example, not universal stats for every leader and every Dragon.

Build the Squad in This Order

  1. Start with the leader's job. Decide whether the leader must hold space, deliver damage, or enable the rest of the squad.
  2. Add one unit for the immediate battlefield need. Frontline, range, recovery, or utility should solve a specific problem.
  3. Recalculate command cost. Do this after every high-cost monster rather than filling all five slots first.
  4. Cover a missing role. Official systems include close range, long range, recovery, support, area attacks, and status effects.
  5. Protect the leader. A roster with high damage but no safe leader position risks retreating the entire squad.
  6. Evaluate Support separately. A monster used for Support is temporarily no longer a direct battle unit, changing the squad's active shape.

Common Composition Mistakes

What Is Still Missing

UnverifiedThe official sources cited here do not publish every leader capacity, every monster cost, recommended formations, or a complete roster database. This page explains the constraint and decision process without manufacturing a tier list.

Related Reading

Organization Phase · Support System · Hex Combat · Class Change

Official Sources