Classes and Class Change
Search results already mix this game with older Brigandine class lists. This page stays with the current official system text: leaders and monsters may change class after reaching a certain level, while the exact level and full class tree remain unpublished.
What Class Change Confirms
| Question | What the official system text confirms | What it does not publish |
|---|---|---|
| Who can change | Leaders and monsters. | Whether every single unit has a class-change path, or only some do. |
| When it unlocks | “When a unit reaches a certain level, it may be able to change its class.” | The level itself, and whether it is the same across unit types. |
| What the change costs | Nothing is stated about cost. | Required items, currency, or any stat or level reset applied by the change. |
| What you can change into | Units can “grow into more powerful leaders and monsters”, described as a growth path. | The class tree: no branch names, no per-unit options, no prerequisites beyond the level condition. |
| Menu path | Nothing is stated about where the command lives. | Which menu opens the change, and whether it is available only at a stronghold or between battles. |
| Reversibility | Nothing is stated either way. | Whether a change can be undone, repeated, or has to be planned around limited resources. |
The right-hand column is the useful part. Every row there is a question you can answer in a few minutes in your own game, and none of them can be answered from the official pages — which is exactly why this page does not publish a class table.
Why the older games' class lists do not transfer
Brigandine has a long history under that name, and search results for “brigandine class change” mix this game with those older titles. A class list copied from an earlier entry would look authoritative and be wrong in ways that are hard to spot: the class names may read plausibly, the level thresholds may look like round numbers, and nothing on the page would tell you which game it came from. This guide treats those lists as belonging to a different game until a source ties a specific claim to BRIGANDINE ABYSS.
What to record the first time you see the option
Three notes made once are worth more than any list copied from elsewhere, because they turn this page's open questions into your own verified answers.
- Note the unit, its class, and the exact level at which the change became available — with the game version you are running.
- Read the change screen itself: record the requirement text and any item, currency, or condition it asks for, worded as displayed.
- Before confirming, load a spare save and record what actually changed afterwards — class name, stats, and whether anything was lost. The official text does not say, so this is the only way to know.
Leaders, Monsters, and Squads
Battles are hexagonal. Positioning, affinity, skills, height, movement limits, and terrain all matter. The official page also flags obstacles with special effects.
- Leader units command multiple monster units. Story Mode main characters each have unique skills.
- Units specialize, including close-range and long-range roles.
- If a leader is defeated, the entire squad is forced to retreat.
- Each squad can have up to 5 monsters. The formation they can use is determined by the leader.
Support Is a Separate Decision
Support affects how a leader and one monster function during battle, but it is not a Class Change requirement. A dedicated Support System guide explains the confirmed Unicorn, Ash Wolf, and Dragon examples and the cost of temporarily removing that monster from direct combat.
How Units Get Stronger Between Battles
These are army systems, not class names, but they are the official growth loop around Class Change:
- Spend materials to level up controlled strongholds and give bonuses to units.
- Send leaders who skip a battle on Explorations for resources, money, and experience.
- Hire additional leaders and monsters at strongholds.
- Buy and sell weapons and armor from the Traveling Merchant.
Class Change FAQ
At what level can a unit change class in BRIGANDINE ABYSS?
Not published. The official system text only says a unit may be able to change class after reaching a certain level, so any specific number circulating in previews or wikis is a clue rather than a confirmed requirement.
Do monsters change class too?
Yes — the official system text describes the growth path as applying to leaders and monsters, not to leaders alone.
Can I copy a class list from an earlier Brigandine game?
No. Those lists belong to different games. Nothing on the official BRIGANDINE ABYSS pages ties an older title's class names or level thresholds to this game, so this guide does not carry them over.
Does Class Change cost an item or reset a unit's level?
Unconfirmed either way. The official pages say nothing about cost, and nothing about what is retained after the change, so this page does not state a rule.
Related Reading
Organization Phase · Squad Composition · Support System · Demo FAQ