Mode Decision

Story Mode vs Mission Mode

Start with Story Mode if this is your first Brigandine campaign: it gives you six guided routes, each built around a named protagonist. Choose Mission Mode first only if you already want the wider sandbox — 24 nations, each with its own objective and its own short story.

Evidence: official pagesApplies to: full releaseChecked: 13 Sep 2026

What Actually Changes Between the Two Modes

The two modes share one battle loop, so the difference is not difficulty or systems — it is who decides the goal. Story Mode hands you a nation and a written campaign; Mission Mode hands you a nation list and a per-nation objective.

Nations you can playStory Mode: 6. Mission Mode: 24. Both numbers come from the official system page rather than from community lists.
What you are followingStory Mode plays out a story prepared for each of the six nations standing against the new Abyssloa Empire. Mission Mode follows the objective attached to the single nation you selected.
Narrative in Mission ModeThe official page states you can experience the characters and short stories of all 24 nations, so Mission Mode is not a bare sandbox without narrative.
How the run endsStory Mode: you finish that nation's campaign. Mission Mode: you complete the mission set for your nation, which can be territorial, economic or collection-based.
Turn cycleIdentical in both: Organization Phase, Attack Phase, Invasion Phase. The mode changes the frame, not the loop.
DifficultyEasy, Normal and Hard exist in both, so mode and difficulty are two separate decisions.
SavingOfficial producer information lists 20 save slots, enough to keep a Story run and a Mission run side by side.

The Six Story Campaigns at a Glance

Each Story nation pairs a named protagonist with a different starting situation. These are short summaries; the Factions guide carries the full descriptions and the source line for each one.

Gran Dragnica — LargoA wasteland nation of dragons and tamers; Largo sets out to free dragons taken by the New Empire.
Scarlet Will — GarnetA mercenary band crossing the grasslands with unicorns; Garnet continues her father's fight.
Mysteine — ZeilzardeA queendom founded by the hero Lunadia; its knight commander stands against the New Empire.
Purifanoe — AlysbelleA hidden faerie village in the Greatwood, led out by a young human girl and her faerie companions.
Samura Village — SayaAn island warrior tribe; chieftain Saya marches after a comrade is linked to the New Empire.
Pandemyuon — TYPE-FA secret New Empire research group; TYPE-F is a boy made as a weapon who turns against it.

Two of these — Gran Dragnica and Scarlet Will — are the campaigns the current Steam demo opens. If you want to test the loop before buying, start with the Demo FAQ.

What Mission Mode Objectives Actually Look Like

The official system page lists these as examples of the missions attached to nations. It presents them as a non-exhaustive list, and it does not publish which nation carries which objective — so use this to understand the shape of Mission Mode, not to pick a nation.

Unify the continentMap conquest becomes the goal instead of a story ending.
Strengthen strongholdsDevelopment-focused: improving the bases you hold rather than expanding.
Collect designated itemsA collection objective tied to specific items.
Collect monstersRecruitment-driven, built on contracting monsters.
Gather alliesBringing particular leaders or units onto your side.
Repay debtsAn economic objective rather than a territorial one.
Defend strongholdsA defensive objective that inverts the usual expansion pressure.

Two systems serve these goals in both modes. Stronghold development lets you spend materials to level up a base you control, and contracts let you pay funds at a stronghold to bind additional leaders and monsters to your army.

What the mission screen actually shows. Player footage of the Mission Mode selection screen (Valkos Lunari, checked 13 Sep 2026) shows each nation displaying its own clear condition before you commit — some are conquest goals bounded by a season limit, others restrict which unit types you may deploy, and others are collection or debt goals. That footage is auto-captioned, so its nation names are unreliable and this site does not publish a per-nation list built from it. Read the condition on the screen in your own game: that text is the authority, and it is the only list you should rely on.

Choose by What You Want Out of the Run

You want the new setting explainedStory Mode. The six campaigns are the guided route into the Meltitea setting and the conflict with the new Abyssloa Empire.
You want to pick your own goalMission Mode. Choosing among 24 nations and chasing a nation-specific mission is the point of the mode.
You are new to BrigandineStory Mode first. It supplies context that Mission Mode assumes you already have.
You played earlier Brigandine titlesEither. Official producer notes say the story has no direct character or plot connection to earlier games, so series knowledge helps with the loop but is not required for the plot.
You want a harder run immediatelyDecide the mode first and set difficulty second. Choosing Mission Mode is not itself the harder option.

A Practical First-Run Route

  1. Use the demo if Steam still offers it in your region — it opens Gran Dragnica and Scarlet Will only, which is enough to test the Organization and Invasion phases.
  2. Choose Story Mode and set Easy or Normal for the first campaign if those phases are new to you.
  3. Before committing to a long campaign, write down the objective your game displays for the nation you picked, plus the difficulty. A creator's favourite nation is not automatically your easiest first run.
  4. Keep one save per run. The game officially provides 20 slots, so separating a Story attempt from a Mission attempt costs nothing.
  5. Move to Mission Mode when you want a different nation and a different objective, not because the story has run out.

Independent Video Companion

Valkos Lunari's 24 Mission Modes overview is a player-made reference for comparing national objectives. It is not an official ranking and not a verified walkthrough of every mission, and it may contain spoilers. Use it to build a shortlist, then confirm the objective your own game displays before committing. Video added 9 Sep 2026.

First-Run Questions

Which mode should a beginner play first?

Story Mode. It gives a named protagonist and one of six campaigns, so the game supplies the goal while you learn the Organization, Attack and Invasion phases.

Can I start with Mission Mode?

Yes. Official producer information says stories and missions can be chosen freely, and both modes offer Easy, Normal and Hard — so starting in Mission Mode is a preference, not a lockout.

Does Mission Mode have any story?

Yes, though a smaller one. The official system page says each of the 24 nations has its own characters and short stories alongside that nation's mission.

Is the loop different in Mission Mode?

No. Both modes run the same Organization, Attack and Invasion turn cycle and share the stronghold development and contracting systems. What changes is the objective you are measured against.

What Is Still Unconfirmed

Do not assumeThe official site publishes six of the 24 Mission nation names, seven example objectives, and no mapping between them, and any fixed campaign length per mode is still unpublished. Player footage shows the mapping does exist in-game, but the only sample available this site has checked is auto-captioned, so no per-nation list is published here. Treat every third-party "all 24 nations" list, including anything on this site, as unverified until you read the condition in your own game.

Related Reading

Six Story Factions · Difficulty Guide · Organization Phase · Beginner FAQ · Demo FAQ

Official Sources